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Game.tv

Acquiring first 50k users In the APAC region.

Services

Marketing Campaign
Ad Films
Performance Marketing

The brief

Challenge

Game.tv, one of the world’s top 10 platforms for interactive online games, aimed to expand its presence across five Southeast Asian countries. They needed Mellow Designs to refine their communication strategy while retaining their existing brand guidelines.

Approach

We crafted ad creatives in multiple languages to resonate with a diverse audience. Leveraging a neon aesthetic, the ads were motion-graphic driven with relatable narratives stitched together using stock footage. Our communication emphasised Game.tv’s attractive prize pool, interactive gaming sessions, and the variety of games available.

Thought Process

Understanding that gamers are drawn to vibrant visuals and community-driven experiences, we focused on creating high-energy, visually captivating ads that conveyed excitement and competition. The strategy was built around highlighting the prize pool and game variety to instantly capture the audience’s interest.

Result

We also executed performance marketing strategies across Google, Facebook, and private platforms. The combined efforts resulted in Game.tv acquiring 30,000-50,000 new users within just three months.

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Frequently Asked Questions

How many users can a performance marketing campaign acquire in three months?

Game.tv acquired between 30,000 and 50,000 new users in three months. We paired localised creative with performance marketing across Google, Facebook and private gaming platforms, and the number came from those two running as one effort rather than in sequence.

How do you localise ads for Southeast Asian markets without breaking brand guidelines?

Change the language, not the system. We produced Game.tv's ad creatives in multiple languages inside its existing brand guidelines, rather than developing a separate visual identity for each market.

What creative style works for advertising to gamers?

We used a neon aesthetic and motion-graphic driven visuals for Game.tv, built from stock footage into relatable narratives that led with the prize pool and game variety, the two things its audience actually cares about.

Should a global platform change its message when entering a new region?

Translate the message, do not replace it. Game.tv's messaging stayed anchored to its real product strengths, prize pool and game variety, and was localised per market rather than rewritten into a different brand story for each region.

What does it take to scale user acquisition in unfamiliar markets?

Creative and media working as one. We combined multi-language creative production with performance marketing execution for Game.tv, rather than treating creative and media buying as separate workstreams handed between teams.

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